DC Universe Online – Munitions Press Preview | OnRPG (2024)

By Jordan Hall (ApocaRUFF)

This April 1st I was invited to participate in a press preview for DC Universe Online’s latest power, Munitions. This new update allows Heroes and Villains access to military-grade weaponry to protect or terrorize. You’ll have access to things like pump action shotguns, mounted turrets, or even a mini-nuke. As you might imagine, the Munition power is focused on dealing damage and using crowd control – Guts or Glory. If you’re a fan of guns, explosives, or any form of devastation, but perhaps aren’t a big fan of Gadgets, this may be the power for you.

The Basics

In the past, DC Universe Online took a more traditional approach when it came to DLC – giving Powers, new instances, new content, and more packed together. Recently, however, they’ve taken a different approach with their DLC, allowing players to purchase content in smaller, cheaper chunks. Munitions is the first Power ‘DLC’ that will be made available to players (“Soon” is all we got, sorry!). Personally, I’m not sure how I feel about this type of “mini” DLC in MMOs – I’m generally against anything that can’t be considered “expansion” level content. But then again, DC Universe Online IS a Free-to-Play game, so it’s not like you’re having to pay $60 and then have a DLC tacked on as well.

The Munitions power is for those who want to be like Sgt Rock, Lady Blackhawk, Arsenal, or Deadshot. Those who focus on weaponry, but not specifically gadgets (such as Batman). And although there are some similarities between the concepts behind Gadget and Munitions, they are still completely different styles of powers and offer a completely different gaming experience. If you’re the type that loves explosions and revels in carnage, you will want to pick up the Munitions power as it has both in spades.

When a character is created, there are a few key choices that are made by the player. These are things like the mode of movement, the character’s mentor, their “weapon” which can be things like rifles, fists, or power-blasts from your hands. And, of course, there is the choice of power. You might wonder why Munitions is needed if DC Universe Online already allows players to make use of assault rifles or pistols as weapons. Well, weapons are more for basic attacks – your basic “one, two” type moves. Munitions brings firearms (and various other modes of modern and slightly futuristic destruction) to the level of a ‘superpower,’ allowing those who are a fan of this type of hero or villain to live out their fantasy.

Although some of the power names are lighthearted, the military-grade weaponry of the Munitions power is nothing to scoff at. There’s Flak Cannons, Mounted Turrets, Miniguns, Chain guns, and more. One moment you might be firing away with your Pump-Action Shotgun, then switch to your Small Package (think of the ‘Noisy Cricket’ from Men in Black), and then you’ll unleash a Mini-Nuke right on top of what is left of the enemy for good measure. All along you’ll be knocking-down, knocking-back, stunning, snaring, burning, or even juggling your enemies with bullets.

Munitions: Guts and Glory

Munitions is a power with two different skill trees available. There is Guts, which focuses on DPS and general mayhem. And there is Glory, which focuses on control-type moves, such as nets to trap opponents or buffs that benefit the whole group. You will find that the way abilities ‘act’ can change drastically just by switching between the DPS and Controller stances. Both are different means to the same end – the complete extermination of your target.

Guts is definitely more focused on “modern” firearms, shotguns, .50 cal, minigun… That sort of stuff. Of course, there’s some really over-the-top weapons such as the Rocket Launcher that lets you do rocket jumps and the mini-nuke (which is exactly what the name suggests, mini-nuke cloud and all!). Then there’s the Killer Instinct buff that gives you a Rambo headband tied around your head, along with some damage and critical hit chance increase. Essentially, Guts is for when you’re out to kill.

Glory, on the other hand, is more specialized towards turning the tide of battle. It has an assortment of future-tech weaponry such as the Particle Gun or Multi-Net Launcher, which might look a bit like Gadgets. This is also where you begin to get into some of the more whacky ability names, such as Biggun (Big Gun), which shoots a large energy bolt at the enemy. There’s also ‘Splosion, which does what the name suggests and causes an explosion that can knock an enemy down. There are also more Crowd Control (again, net cannon) and AOE-type abilities present, such as the Flak Cannon that hits multiple enemies or Reload which will revitalize the three most tired members of your team.

Gameplay

If I haven’t made it clear yet, Munitions is all about causing destruction. What might not be apparent is just how mobile this power is. You’re constantly on the move – not even pulling a rocket launcher out of thin-air and unloading with it will slow you down. Heck, you might find use for that rocket launcher and propel yourself towards your enemy as he tries to run away. The closer you are to your target, the more damage your Munitions abilities will do. Or, if you find the fight going sour and you need to step back to chow on an MRE, you can rocket jump yourself back.

During the preview, I couldn’t help but be awed by how fast-paced and intense everything about Munitions is. You can even get bonuses for changing between your various weapons, called Bullet Frenzy. As you use your weapons, you’ll activate Bullet Frenzy and give yourself access to a variety of benefits. So you’ve got this guy (or gal) totting around a wide assortment of weaponry to unleash complete and total annihilation on the battlefield, all the while constantly on the move and jumping about like it’s nothing. I can safely say that if you are the type who aspires to be like Rambo, you’re going to love Munitions a great deal.

There are also plenty of Crowd Control abilities such as the Chain Grenade Launcher, which fires two grenades chained together at your target, tangling them up and then exploding. To start with, most of the abilities in Munitions will be able to move your opponents in some way. The Chain Gun can push back, stun, or even juggle enemies. Just about every ability in both Guts and Glory has a knock-down effect attached. Glory seems to have more stunning effects, though. Between all the CC, you’ll be able to move your enemies as much yourself. This really gives meaning to “Controller.”

Combos and buffs play a big role for those with the Munitions power. For example, if your target is burning and you hit him with a Rocket, the enemy will explode. If Bullet Frenzy is activated, most abilities have an additional effect such as the Five Barrel Minigun giving extra damage when Bullet Frenzy is on. If you have Killer Instincts on, you’ll gain Eye of the Tiger which can give Power Restoration. At first it may seem that Munitions is all about going mindless with a ton of firepower, but there is a method to the mayhem.

Conclusion

There’s no doubt that Munitions is a fantastic new power for DC Universe Online. I’m sure a lot of people have enjoyed the stories of munitions-based heroes and villains like those I listed at the beginning of the article. I love how mobile and active playing as Munitions will be – there will never be a dull moment in combat when someone with Munitions is around. Definitely one of the more interesting DPS and Control powers I’ve seen in the game so far. If you’re a fan of DC Universe Online, or perhaps are interested in coming back to the game, definitely check out and keep an eye on the up-coming Munitions DLC.

DC Universe Online – Munitions Press Preview | OnRPG (6)

DC Universe Online – Munitions Press Preview | OnRPG (2024)

FAQs

What is the fastest way to get source marks in DC Universe Online? ›

Labs Facility is a 1-player challenge (Tier 2) that is extremely easy and fast to complete (completion time can be under 3 minutes) for high CR players and is one of the best ways to grind Source Marks (and generic gear if necessary).

How long does it take to finish DC Universe Online? ›

Powered by IGN Wiki Guides
Single-PlayerPolledRushed
Main Story1155h 7m
Main + Extras583h 54m
Completionist3207h 52m
All PlayStyles1969h 43m

How to get free armory in DC Universe Online? ›

Every character receives one free Armory once they reach experience level 25 (formerly level 10). Additional Armories can be purchased from the Marketplace. Since game update 80 all 16 armories possible per player character can be placed into one base.

How to fly faster dc universe online? ›

At level 9, Flight character receive the ability to "Super Sonic", where the character flies much faster than the default speed, but they are unable to attack in this mode and taking damage disables it temporarily. Super Sonic can be enabled by clicking "NumLock" on the keyboard.

Who is the strongest character in DC Universe Online? ›

Most Powerful DC Characters
  1. The Presence.
  2. Lucifer Morningstar.
  3. Elaine Belloc.
  4. Michael Demiurgos.
  5. Eclipso.
  6. Mr. Mxyzptlk.
  7. 7. " Superman" Emperor Joker.
  8. Decreator.

Who is the fastest character in the DCU? ›

The Flash is the fastest hero in the DC Universe and it's all thanks to the mystical phenomenon known as the Speed Force. Barry Allen, Wally West, and their entire family of speedsters are all able to travel incredibly fast thanks to the connection they have to the energy source.

How many players still play DC Universe Online? ›

DC Universe Online
MonthAvg. PlayersPeak Players
Last 30 Days322.9508
June 2024347.1632
May 2024392.8704
April 2024381.9689
94 more rows

What is the max level on DC Universe Online? ›

The maximum level cap is level 30. It is difficult to reach this level, but it is not easy either. If you want to quickly develop your own strength, sufficient DC Universe Online Cash is necessary. Players can obtain a certain amount of cash through various channels in the game.

Does DCUO have an ending? ›

you cant finish the story of this game, no one can... cause it doesnt have an ending..

Can you get a scythe in DC Universe Online? ›

The Sharpened Synthium Scythe is an item drop from Gorilla Technicians, found within Gorilla Grodd's Lab and the Little Bohemia district of the city of Metropolis. It is also found in Gotham City as a drop from Street Soldiers.

Are all powers free on DC Universe Online? ›

All power sets are available to members with an active subscription. Non-members may purchase Marketplace power sets for access.

How do you get elite gear in DC Universe Online? ›

For the elite gear to become available at the vendors player characters need to collect renown tokens from the episode's elite content.

Is DC Universe Online still a thing? ›

DC Universe Online Is Still Going, 13 Years Later — and Now It Has a PS5 Version.

How do you open the infinite time capsule in DC Universe Online? ›

In game, you'll need to find Stabilizer Fragments. You can use these fragments to piece together a full stabilizer, which can open a capsule.

How do you get quarks in DC Universe Online? ›

Quarks are a special currency solely earned from opening Time Capsules. They can be spent by buying items from the Rewards from Time and Space vendor in the headquarters and safehouses. The Second Chance Vendor also accepts Quarks.

Can I buy Source Marks in DCUo? ›

Case of Source Marks [x 10] can be bought from the episode vendor as long as you still are in possession of the now phased out Rath Crowns currency.

How to get DC Infinite free? ›

** 7-day free trial to DC UNIVERSE INFINITE available for new subscribers in the U.S. Payment method required. To avoid being charged, you must cancel before the end of the 7-day free trial. After your 7-day free trial, you will be charged $7.99/month or $74.99/year, plus applicable taxes.

How to fast travel DC Universe Online? ›

Movement Controls

To accelerate to your fast-travel speed, press [Num Lock] on PC, or press down and hold the [Left Stick] on PS4, XB1, and NS.

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